Patch Notes June 1st
Added an attack command to pets (default bind: Y)
Adjusted the position of buffs/Debuffs on your target UI
[Skills and Skill Gems]
Updated/Added
All the following now gain benefits from primaries, their debuffs scale and VFX have been adjusted
Thrust(Spear)
Flurry(Spear)
Sweep(Spear)
Impale(Spear)
Arcing Strike (1h sword)
Cross-slash (1h sword)
Cleave(1h sword)
Hilt Smash (1h sword)
Carve(2h Sword)
Blade Storm (2h Sword)
Massive Clear(2h Sword)
Thrust (2h Sword)
Blade Storm(2h Axe)
Execute (2h Axe)
Massive Cleave (2h Axe)
Slice(1h Axe)
Break(1h Mace)
Uppercut (1h mace)
Smash (1h mace)
Combination Strikes (dagger)
Knife Storm (dagger)
Lacerate (dagger)
[Occult]
Inflict Pain now reduces the targets resistance to death damage, stacks three times
Entropy, scales better and has a shorter duration (so does its damage quicker)
Chaos Nova Scales better
Corrupted Ground Scales Better
[Fencing]
Reworked and drastically increased the effectiveness of bleed attacks
[Events]
Removed some of the Orc Hunter's Fort's wooden Defences to enable better pathfinding.
[Misc]
Reduced the value of low quality gems
Auras now correctly follow the caster (Axe Whirlwind / Flame Aura)
Increased the range you can see monsters health bars at by 20%
Increased the distance summons can be before teleporting to their master
You can no longer fast travel with cargo (rather than dropping the cargo when fast travelling)
Cargo (and items) dropped or unable to be picked up in the Ocean should no longer sink to the seabed
Dismantling an item with an affix also returns magic dust
