Have you ever imagined a deck of cards made of technomagic monsters? No? Then it's time to search for boss cards of different Elinor territories, collect the necessary number of them to get the Joker and call the desired boss yourself, without searching for its location in the lands of Elinor.
So, a deck of cards has become available in the world of Elinor! It consists solely of bosses of different locations, and your task is not an easy one: to collect all the boss cards of each territory of Elinor world.





Cards can be obtained by defeating exclusively the boss of the same name or randomly by opening a Ghost card. Ghost cards are available in limited quantities from the speculator during fair week.
As an example, let's look at how to get the Magic Joker of Soli-Dor.
First you will need to get cards from each boss in the area. Then the Uuh Tuum Card, the Aukh Toun Card, the Steel Turtle Card, the Black Dragon Card, and the Emerald Dragon Card merge into the normal joker of Soli-Dor, which allows you to call upon one of the bosses whose cards you've merged once every 30 days.
But that's not all! Once you get a normal joker, the cards won't stop dropping. Once you've got one more joker of Soli-Dor, you can use a card box to upgrade to the enchanted joker and reduce the call-up time to 15 days. And if you collect 3 enchanted jokers, you can get the magical joker of Soli-Dor and reduce the calling time of the boss to 5 days.
You can find the card box among other rewards in the Keymaker's stashes.


There are six types of jokers:
- Joker of the Soli-Dor - Card of Ukh Tuum, Card of Auh-Toun, Card of the Steel turtle, Card of the Black dragon, and Card of the Emerald dragon
- Joker of the Catacombs - Card of the Underground giant, Card of the Dungeon master, Card of the Ghostly warrior, and Card of the Gadzog
- Joker of the Dungeons - Card of the Queen of Guuds, Card of the Lord of Guuds, Card of the Ancient horror, Card of the Underground hunter, and Card of the Mechanical monster
- Joker of the Grooves - Card of the Argzgul, Card of the Mother of Guuds, Card of the Kapatuk, and card of the Model T-1 v.1.13.
- Joker of the Coast - card of the Wave Queen, card of Torsia, card of the Profundal Lizardfish, and card of the Outcast
- Joker of the Mines - card of Hapur, card of Blinding Krum, card of Iron Ripper, and card of Gryzhorm
If you have more than one joker in the same area, you can only use one to call bosses. The next use of a joker will become available only after the joker's alarm clock expires.
For example:
- You have a normal and an enchanted joker of the Soli-Dor. You used a normal joker and got an alarm clock for 30 days. You will be able to use the enchanted one only when the alarm clock runs out.
- You have a normal joker of the Grooves and an enchanted joker of the Soli-Dor. You use Joker of the Grooves and get an alarm for 30 days. But you can also use a joker of the Soli-Dor, getting another alarm for 15 days.
So you can use 6 jokers of different territories at the same time.






To make collecting cards easier, an exchange of extra cards and jokers is available:
- By the action on the card you can exchange 3 identical extra cards for one random of the same collection. That is, if you have 4 identical cards, 3 extra cards will be available for exchange.
- Yar Marco's assistant can exchange 3 cards of one boss or any normal joker for one ghost card, an enchanted joker for 2 ghost cards, and a magical joker for 6 ghost cards.
Please note! Drop cards from the bosses are available on the general terms of receiving rewards when you win!
Hurry and collect all the jokers of Elinor!
