Life in Elinor is full of adventures. Preparations for winter, the Observatory season, and technomagic contests keep even the wealthiest citizens busy. In the midst of the hustle and bustle of life it's easy not to notice how the artifacts of the class images shine even brighter, urging warriors to hurry to enhance it!
Let's start with the changes in the metaphysical environment. The quest to obtain an artifact was called "Power of eternity", and the artifact itself took the form of a stone, and you will now need crystal shards to enhance it.
For all technomagicians of the dwarves "Artifact pollen" has been replaced by "Artifact stone" and "Crystal pollen" by "Crystal shard", also the quest "Power of magic" has been replaced by "Power of eternity" with progress saved, and the quest "Ancient Kumyar Artifacts" the artifact of metaphysicians has been replaced by " Mountains heart".
Artifacts of class skins got basic effects and the possibility of its strengthening, getting unique abilities!
Warrior skin artifact while putting it on will increase the valor gained when defeating an opponent by 10%, and when strengthening with crystal shards will increase armor strength, which increases the absorption of damage of your opponent's armor.
Barbarian skin artifact while putting on it doubles the points gained in a medal for killing an opponent with a spell, using a spell or triggering a passive effect when killing an opponent, and when strengthening with crystal horns will increase the power of armor, increasing the chance of it being triggered.
Hunter skin artifact if you put it on doubles the points you get in achievements on monster slaying, and if strengthened with crystal feathers increases the power of the defect that reduces damage from the opponent's counterattack.
Druid and metaphysical image artifacts, when worn, increase resource extraction chance by 10%, and when strengthened with crystal leaves or shards, increase the power of a defect that reduces furious enemy damage.
Finally, magician and engineer skin artifacts, when put on, double the points received in the medal for triggering projectiles and runes, and when reinforced with crystal pollen or scraps, increase the strength of the defect that reduces the chance of stun or luck on the enemy.
Artifact effects are summed with other similar effects. For example, the effect of a Hunter skin artifact summarizes with the effect of a Hunter potion.
Let's see an example of how the new artifact parameters work.
Example 1. Your armor absorbs 30% of enemy damage. The strength of the armor on the artifact is 10%. Your armor would absorb 30%*(1+10%) = 33% damage if the artifact with this parameter is on.
Example 2. Your armor-piercing hit has a 10% chance. The armor-piercing power of the artifact is 10%. If an artifact with this parameter is putted on the artifact, you have a 10%*(1+10%) = 11% chance to get the armor-piercing blow.
Example 3. Your opponent has a 5% chance to stun or luck. The stun or luck defect on the artifact is 10%. The chance of stun or luck on an opponent is 5%*(1-10%)=4.5% if an artifact with this parameter is put on.
In the future personal and clan standard artifacts will also have its own effects and unique parameters.
Gift from the Bank of Elinor! Until the end of November 24, for every 100 crystals of one payment, you will receive 5 ghostly crystals needed to strengthen the skins and its artifacts.
Hurry to improve your skin artifacts and sleep stronger!
