This time it's a story about mechanical design.
At about the same time as the mechanical design of STAR LEAGUE,we were also doing the game design. With Mr. Yuya Takashima, we completed the background setting.
The title [Public Drafter] refers to the HMC-recognized VA designer.
[Hypercommutative Block Structure], [e Sphere], [tri-protocol pilot system], each one is designed according to the requirements of the game.
The design of TRIGLAV/BLACK ROSE, which is taken as the benchmark of mechanical design, was completed by Mr. Naohiro Washio.
[Prerequisites for Mechanical Design]
① Genealogy of Super Robots/ Strong Character
└ Distinctive profile, vibrant colors, easy to understand.
② Format the necessary game design and present the same.
└ Clarify the key points that other mechanical designers need to pay attention to.
③ The value to be materialized
└ The design to reflect 3D materialization
[TRIGLAV’s Characteristics]
④ Angel-like appearance (in contrast to the devil-like BLACK ROSE)
⑤ Huge weapon [Gungnir]
└ VA weapons before the second generation are in rough lines
⑥ Three mechanical eyes
⑦ Characteristic streamlined body of VA in Jupiterium
TRIGLAV has gone through countless drawings until it has "STAR LEAGUE-like” shape and it has become what it is now.
Special attention is paid to the balance of the head.
Many drawings that are not used here will be released later.
Tri-protocol pilot system

Design of the head of TRIGLAV

