#1 The development blog begins.
Hello everyone. I'm Hattori, the producer of VOIDCRISIS.We are now preparing for the release on August 4 and BitSummit in Kyoto on August 7. As a new IP, VOIDCRISIS is expected to bring you numerous new content through the Internet!
Flyer design planning to hand out in BitSummit

#2 VOIDCRISIS is an indie game.
HEXADRIVE acted more like a developer before but became the publisher of VOIDCRISIS this time. In the beginning, VOIDCRISIS was developed as an "operational MOBA" under the name "STAR LEAGUE". While, when the basic battle section was finished, it showed the tendency of growing to a considerable scale. This is also the first time for us to release a PC game, so, we hope to keep the scale at a controllable level. That’s why we focus on PvE, one of the modes of "MOBA", which makes the scale more compact while maintaining its entertainment, view of the world, and expansion. Meanwhile, the battle elements of MOBA also get highlighted in a narrowed-down platform. A showdown is expected in independent games.
Just as the saying goes, a great soul in a small body.
