- Health is now also indicated in percentage on the HUD
- The creation speed of the "Archmage Lighthouse" area has been improved
- Progression indicators for some lethal genes have been added to improve compression
- Fixed a bug where you could sometimes not play the wheel of death
- Fixed a bug where you could die from the "Stopwatch" curse if you had a gem equipped with additional damage taken
- Fixed a bug where the heal gauges on the King would overlap, making it impossible to see the effects of multiple similar gems
- Fixed a bug that prevented the normal flow of the game from continuing after beating Umehara while equipped with an additional damage taken gem
- Adjusted the size of weapon popups to fit on screen when weapon rarity is very high
- Changed the appearance of the lethal gene "New Horizons" to seed of level 30 or higher
- Fixed visual bugs in "Laser Rifle" shots
- Changed the defense indicator text in the stats menu to make it easier to understand
- The attack behavior of the enemy "Axe Thrower" has been improved
- The attack behavior of the enemy "Jumpeing Eye-Frog" has been improved
- The luck system algorithm has been modified to reduce the appearance of objects of very high rarities
- The calculation of the seed level in the final rewards has been modified to adjust it to the difficulty curve
- The chaos gain algorithm has been modified so that it scales more correctly with the level of the seed
- The damage of the "Plague" scythe has been reduced to match the other weapons
- The bleed damage of the "Hangman Spirit" scythe has been reduced to match other weapons
- Fixed a bug where the "defeated bosses" stat was not displaying correctly on the final reward screen
- News and updates
- Summum Aeterna
- Summum Aeterna Patch Notes v.0.1.005
Source: Steam Community (opens in a new tab)
