"Horde" gen levels have been expanded, adjusting them to the difficulty curve (current max level 6)
Expanded the levels of the "Sentinels" gene by adjusting them to the difficulty curve (current max level 5)
Modified the spawn weight of the "Trickster" gene
"Loot" gene levels have been increased (current max level 5)
Enemies:
Added 9 new enemies:
Snow Abomination
Missing Link
Hermit Troll
Glacial Viper
Headless Draug
Face Seeker
Norman Marauder
Berserker
Frost Mage
Added 2 new environmental traps:
Ice Spitting Crater
Anti-Leg Clamps
Bosses:
3 new bosses available: "Frindala, Sveneka and Astrida, Defenders of Valhalla"
Guardians of mythical Hyperborea, priestesses in the service of the almighty Odin, and veterans of countless skirmishes in the southern realms, the Defenders of Valhalla welcome all warriors fallen in battle, but despise those whose souls cannot be extinguished. They consider immortality an insult to the handiwork of the Norse god, and no one bearing that stigma should walk in the sacred land of the brave... Will they make an exception for the King of Darkness?
Gems:
New type of Gem available: Supercritical
Once embedded on a weapon, this gem allows for Super Critical Hits. Increases Super Critical Chance by 5% per level
New type of Gem available: Regeneration
Equip this gem to gain 1% health every set amount of time. Time is reduced per level
New type of Gem available: Handicap
Increases your movement speed, attack speed, and your chance to perform supercritical with this gem. Warning: you will lose the ability to perform secondary attacks
New type of Gem available: Debilitating
Puts enemies into "weakness" status ailment, reducing their damage by 15% base + 7% per level of rarity
New type of Gem available: Bully
The power of this gem allows you to deal 10% more damage per level to enemies affected by the "weakness" status ailment
Updated "Epidemic" Gem
The radius of action based on rarity level has been recalibrated, and now enemies affected by the spread area are stunned for 0.2 base seconds + 0.1 per rarity level
-Active: Allows you to throw the scythe forward, returning after a while and hitting all enemies in its path. Distance range and speed increase per level of rarity
-Passive: When attacking, it generates a wind wave that damages enemies in its path dealing 25% of your damage, and increases the distance range and their speed based on the attack speed
-Active: Generates 8 wind waves in all directions that deal 100% of your damage
-Active: Turns the pistol into a flamethrower that will burn the enemy every so often, progressively consuming the summum bar. Its rate of fire increases by 10% per level of rarity