- Before starting the fight against "Dantilus", a representation of the puzzle that appears in its final phase has been included to facilitate its understanding
- Fixed a visual bug with some weapons in the "Dantilus" boss
- Changed the king's health bar rise animation when he raises his chaos level to improve health visibility
- Fixed a bug where controller vibration would re-enable when exiting and entering the game if it was previously disabled
- Fixed a bug with the ground wave generated by the boss "Umehara's" skill "Thunder Fist" where his damage was not scaling correctly
- Fixed a bug where certain enemies would stop their "Combat Charge" upon detecting a switch between platforms of a different type
- Fixed a bug where the "Touch of Death" scythe was not applying "Execute" damage to Bosses correctly
- Fixed a bug with the attack speed of the scythe in the air that allowed to attack more times per second than the current speed
- News and updates
- Summum Aeterna
- Summum Aeterna Patch Notes v.0.1.007
Source: Steam Community (opens in a new tab)
