First of all, our new work has been in a relatively stable development stage, and then there is only waiting! For the sake of quality, we will introduce front-end technologies such as ray tracing, DLSS, and some motion capture (if your GPU does not support DLSS, we aslo provided TSR, which is a supersampling technology based on the engine and is applicable to almost all GPU)
Secondly, regarding TheCollector, we are taking time to migrate it from Unreal Engine 4 to Unreal Engine 5 and provide continuous updates.
- News and updates
- The Collector
- Current work
Source: Steam Community (opens in a new tab)
