A hot-fix update has been released for Exanimate. This brings the game version up from Version 1.0.0.0 to Version 1.0.0.1.
This update features quality of life improvements, balance changes, bug and crash fixes.
Gamemodes
Horde
- Horde time for the first horde increased from 150s to 180s
Locations
Industry
- The construction in Industry no longer goes down to the center of the earth
Difficulty
Outbreak
- Escaped multiplier increased from x0.75 to x1
Epidemic
- Escaped multiplier increased from x1 to x1.25
Pandemic
- Escaped multiplier increased from x1.25 to x1.5
- Spawn rate multiplier increased from x0.85 to x1
Apocalypse
- Nomad Buff shop can now appear
- Escaped multiplier increased from x1.5 to x2
- Spawn rate multiplier increased from x0.85 to x1
Calamity
- Escaped multiplier increased from x2 to x2.5
- Spawn rate multiplier increased from x0.85 to x1
- Calamity buff increment chance when horde becomes aggressive or increases in size decreased from 2.5% to 2%
Weapons
Shop Unlocking
- Points required to unlock tier 3 weapons in the shop decreased from 350 to 340
- Points required to unlock tier 4 weapons in the shop decreased from 800 to 730
- Points required to unlock tier 5 weapons in the shop decreased from 1500 to 1330
Standard Med-Gun
- Healing decreased from 4 to 3
Advanced Hammer
- Damage decreased from 5.5 to 5
Advanced Axe
- Damage decreased from 7 to 6
- Stamina consumption increased from 10 to 12.5
Advanced Med-Gun
- Healing decreased from 2 to 1.5
Super Hammer
- Damage decreased from 8 to 7
Super Axe
- Damage decreased from 10 to 8
- Stamina consumption increased from 10 to 12.5
Super Med-Gun
- Healing decreased from 2 to 1.5
Chain Whip
- Damage decreased from 8 to 7
- Pierce decreased from 5 to 3
- Stamina consumption increased from 7.5 to 10
Heated Blade
- Damage decreased from 12 to 8
- Attack speed increased from 0.25 to 0.35
- Increased Ignite stacks applied from 1 to 3
Energy Ninjato
- Stamina consumption increased from 5 to 7.5
- Pierce decreased from 3 to 2
Ripper's Saw Arms
- Damage decreased from 20 to 14
- Stamina consumption decreased from 15 to 12.5
Grenades
Incendiary Bomb
- Ground fire dropped increased from 3 to 4
Passives
+50 Stamina Passive
- Updated the icon to better differentiate from the +10% Kill Income Passive
Buffs
Critical Buff
- Daze apply chance no longer ignores enemy daze resist chance
Penetration Buff
- Melee weapons and explosions now gain +1 pierce
Stamina Buff
- Updated the icon to better differentiate from the Money Buff
Support
Sniper Turret
- Accuracy increased from 97.5% to 99%
Zombies
General
- Zombies now enrage after being alive for too long
- Every 2 minutes a zombie is alive they gain double move speed and acceleration
- This effect does not apply to Major Threat
- Zombie upgrade chance decreased to 0% across all difficulty levels
- Zombie upgrade chance now increases when the horde becomes more aggressive or increases in size, except on Outbreak difficulty
- Elite spawn chance on Outbreak during max aggression decreased from 10% to 0%
- Zombie downgrade chance now decreases when the horde becomes more aggressive or increases in size with the exception of Super Threats on Outbreak difficulty
- Daze resist chance no longer decreases while the Daze Debuff is still applied
Limper
- Removed Injector from upgrade list
- Added Blade to upgrade list
Rabid
- Removed Spewer from upgrade list
- Added Stray Creeper to upgrade list
Lard
- Removed Twitcher from upgrade list
- Added Bio-Zombie to upgrade list
Grappler
- Added Stray Creeper to upgrade list
Ghost
- Removed Stray Creeper from upgrade list
- Added Blade and Bio-Zombie to upgrade list
Burster
- Added Stray Creeper to upgrade list
Twitcher
- Now plays a sound effect when performing its special attack
- Will no longer attempt to pin targets above or below it
- Now deals damage upon initially pouncing target
- Dodge chance increased to 100% across all difficulties
- Now has limited amount of dodges that can be performed on the following difficulties:
- -Outbreak: 1
- -Epidemic: 2
- -Pandemic: 3
- -Apocalypse: 4
- -Calamity: 5
- Cooldown now grants back 1 dodge
- Dodge cooldown on Pandemic increased from 2s to 2.25s
- Dodge cooldown on Apocalypse increased from 1.5s to 2s
- Dodge cooldown on Calamity increased from 1s to 2s
Spewer/ Volley Spewer
- Projectile now ignores platforms
- Will now attempt to shoot players through barricades
Injector
- Now deals 50% damage upon initially grabbing target
- Will no longer attempt to grab targets above or below it
Twin Blade
- Now plays a sound effect when performing its special attack
- Will no longer attempt to lunge at targets above or below it
Bio-Zombie
- Removed ability to enrage on higher difficulties in favour of newly introduced global zombie enrage mechanic
Inferno
- Flamethrower projectile now ignores platforms
Assassin
- Now deals 20% damage upon initially grabbing target
- Will no longer attempt to grab targets above or below it
Debuffs
Injector's Venom
- Will now reduce the duration by 30 seconds if applied to a target that already has Injector's Venom
Snare
- Duration decreased from 4s to 3s
- Additional duration per stack decreased from +1s to +0.75s
Other Changes
Player
- Players can now press the shoot button to perform active reloads
Vault
- Added all items that are unlocked by default to the Vault so players can view them without the risk of being snuck up on
UI/UX
- Changed player health text from yellow to green
- Adjusted alignment of health text
- Removed player crosshair (Accuracy indicator is still present)
Fixes
Bugs
- Fixed typo on +10% Kill Income passive
- Fixed Ripper log giving incorrect health stat
- Fixed missing and incorrectly placed tiles at the Pit
- Fixed Bridge location log despawning after 2 minutes
- Fixed a pathing exploit near the secret area at the Bridge
- Fixed exit button in shop displaying the wrong button for keyboard/ mouse users
- Fixed shop evacuation drone sound still playing after it leaves
- Fixed the "Lard Trophy" and "Raining Body Parts" achievement not progressing if the Giblets setting was turned off
- Fixed dead bodies disappearing if Giblet setting was turned off
- Fixed players not being able to escape Assassin grabs while they have the Daze Debuff
- Fixed a pathing exploit along the elevator shaft in Labs
- Fixed a pathing exploit inside the side towers in City
- Fixed outdated logbook data
- Fixed data not updating in the logbook
- Fixed mouse control not working in the shop Special and Inventory tab while playing as player 2, 3 or 4
Crashes
- Fixed crash when attempting to melee with shoot button while not having a melee weapon
