Note: This is an EXPERIMENTAL update available in the "bleedingedge" beta. It may contain instabilities beyond the base version currently available.
New configuration options have been added related to sound, video, and preferences. A couple of UI annoyances have been addressed.
- New Features:
- Added individual volume sliders for FX, Music, and UI sounds. These sliders allow you to control the balance of these three audio elements to your liking. In addition, the master volume control is still present and can be used to adjust overall volume without affecting your volume balance. More games should do it like this.
- Added display options for monitor, full-screen vs. windowed mode, and display resolution.
- Added option to enable/disable screen shake, which is enabled by default.
- Added option to enable/disable frame rate counter, which is disabled by default.
- Improvements:
- Upgraded Unity engine from Unity 2021.1 to Unity 2021.3 LTS.
- Reduced the amount of time the submit button must be held to abort a mission or initiate retirement to 1 second, and modified on-screen instruction to specify how long to hold button.
- Increased the amount of time the submit button must be held to reset all data to 3 seconds, and modified on-screen instruction to specify how long to hold button.
- Moved options related to game support to a new Support panel on the Options screen.
- Fixes:
- Hovering over an Option Selector will not cause its navigation cues to appear, reducing confusion.
- Fixed issue with stat tracking for "Prolonged" achievement series, where Superlaser time was being credited based on time added to the Superlaser timer rather than real-time that the Superlaser was in use.
