Hello, participants of bounty game! I am the organizer and planner of the bounty game.
First of all, thank you very much for participating in the bounty game. If you have won the championship in the game, we congratulate you. You are the best among the contestants. However, we sincerely apologize for the contestants who have had a bad experience in the game. We will consider more in the subsequent content updates and are already in the process of making, This letter is to convey to you how we will adjust to the following issues.
I. death experience
No one likes "death", but to win in the bounty game, "death" is unavoidable. The original intention of the game is to dilute the joy of winning the championship through cooperation and confrontation, but the "death" experience is inevitable. In the subsequent new levels, "death" is no longer a necessary condition. Enjoying the whole experience of the level will be the focus of our design. If the level is eliminated, the number of people will also be set to go online.
II. Level optimization
"Bounty game" currently has more than 30 levels, but some of the levels do not have the whole game experience. For example, it only takes 10 seconds for "balance board" and "crocodile teeth" to complete the clearance. However, if the long process of waiting for "elimination" is boring, it is not ornamental. In the future, we will produce more levels linked to "points" and "places", so that participants can experience confrontation and competition throughout the whole process, and the garbage time will be shortened as far as possible to ensure that the time of any game is valuable and fun.
III. cooperation experience
The purpose of team competition is to enable the participants to gain more friendship in the game, but the participants who pay for the team are more likely to be eliminated. Therefore, once they get a bad experience, they start to "throw away". This design is not healthy. In the subsequent team competition level, even the participants who sacrifice for the team victory will enjoy the right of "Resurrection" in the next level after the team victory. The team formation function of the bureau is also under development. The subsequent team formation stage will be divided into multiple teams. Non team level participants can also form excellent teams through the current participants to form a team for the common goal. The production of supporting props will also be the next design direction.
IV. weapon adjustment
Compared with other weapons, the "fork" has too much versatility. It is mainly used to kill by means of terrain or scene, which is inferior to other weapons. In the future, we will produce more weapons that can improve the players' playability and do not damage their human experience through production or other means, strengthen the correlation between weapons and checkpoints, and enable participants to make thoughtful decisions on weapons,
v. new level
1. Zombie frenzy
The participants are divided into two teams with equal numbers and arranged in two rooms. The zombies will be refreshed in the room. After defeating the zombies, the zombies will be refreshed in the room of the other team. With the passage of time, the zombies will become more and more powerful. The key to winning is to make rational use of bullets, medical bags, props and indispensable team cooperation.
2. Snowball fights:
A snowdrift will be placed in the level to let the contestants rub the snowball. The snowball can attack other contestants. After being hit many times, the contestants will turn into super large snowballs. Pushing the big snowballs into the crowd will cause a large-scale explosion. You can win by eliminating all the contestants.
3. Tank battle:
Participants drive tanks to fight in large-scale checkpoints. Participants can find props in the checkpoints to strengthen the tanks. After defeating all participants with tanks, they can win. There will also be bombers, railways and other factors that will affect the combat experience.
4. Racing minesweeping:
The contestants are divided into two teams with equal numbers. The checkpoint will be a channel, and a minefield will be randomly generated on the path. The contestants need to find a safe route through communication, and the team that reaches the target location first wins.
5. Card machine:
The level will continuously launch function cards to the contestants. The cards are Trap Cards and integral cards respectively. Obtaining more integral cards is a necessary condition for winning, and the trap card can play a role in reversing the situation.
VI. new system
1. Team system:
Participants can form a team of up to 5 people. Participants of the same team can communicate more quickly and conveniently, and can also observe the status of teammates at any time.
2. Custom weapon:
In addition to the existing [racket], [fork] and [fist], weapons with more functions and playing methods such as [smoke bomb], [explosion-proof shield] will be introduced in the future. Contestants can have more weapon options at the beginning.
3. Grade badge
As the level of participants increases, participants will unlock more and more gorgeous badges one by one. The badge will be displayed as the honor of the contestant and can be seen by other contestants in the game.
4. Action expression
The [action] [expression] system for participants' interaction and expression will be added in the Bureau, and the participants' communication will no longer be limited to voice and chat box.
5 reward plan
You can get a lot of money and chips at a more favorable price by purchasing the reward plan.
The above content will be updated to "bounty game" in the near future. We look forward to your challenge!
May 27, 2022
Bounty game
