TO-DO-LIST for Final Playtest
World
▰▰▰▰▰▰▰▰▰▱ 95%
▻ Added new floor sand textures
▻ Added desert foliage
▻ Added modular dungeon asset [WIP]
▻ Added Assassain main city
▻ Added Assassin leader area
▻ Added desert buildings to house generator
▻ Added random pitch to doors so they don’t always sound the same
▻ Added metal sfx for metal doors
▻ Added vfx and sfx for overworld fights
▻ Added working doors to generated buildings
▻ Added new achievements (not implemented yet)
▻ Added caravan logic
▻ Added wealth to overworld villages
▻ Added villages in overworld losing wealth over time
▻ Added stunning player in overworld when being defeated in enemy encounter
▻ Added using 1 vfx only for overworld fight
▻ Added faction enemies using death sfx
▻ Added ragdolling defeated enemies in overworld
▻ Added enemies in overworld dissolving when being defeated
▻ Added vfx when enemies in overworld fight
▻ Made hostile region names red
▻ Removed overworld logic from regular ai
▻ Finished desert area of terrain
▻ Reworked overworld terrain
▻ Changed nameplates in overworld
Classes / Abilities / Talents
▱▱▱▱▱▱▱▱▱▱ 0%
Polish / Bug fixes / Optimization
▱▱▱▱▱▱▱▱▱▱ 0%
▻ Fixed caravan not moving to correct village
▻ Fixed showing character ui when in overworld
▻ Fixed enemy not ignoring stunned player in overworld
▻ Fixed entering dead enemy encounter
▻ Fixed caravans in overworld not fighting back
▻ Fixed overworld enemy ai not chasing player when loading game and player nearby
▻ Fixed overworld enemy composition resetting units when respawning
▻ Fixed player being able to interact with two enemies in overworld that are in combat
▻ Fixed combat effect not always despawning after overworld combat
[#shorts] Overworld & faction AI

