TO-DO-LIST for Final Playtest
World
▰▰▰▰▰▰▰▰▱▱ 80%
▻ Added Assassin main city [WIP]
▻ Added modular dungeon asset [WIP]
▻ Added Assassin leader area [WIP]
▻ Added lock-pickable doors
▻ Added Paladin main city (items and NPCs missing)
▻ Added secret to Paladin main city
▻ Added animation to daytime display
▻ Added separate overworld ai
▻ Added overworld ai combat
▻ Added player faction
▻ Added enemies in overworld attacking each other when hostile
▻ Added player resetting with 1 hp when being defeated by enemy encounter
▻ Added reputation loss/gain when defeating enemies in an encounter
▻ Added dynamic NPC hostility in overworld (based on faction reputation)
▻ Added option to attack non-hostile factions in overworld
▻ Made names of hostile enemy encounters in overworld appear in red
Classes / Abilities / Talents
▱▱▱▱▱▱▱▱▱▱ 0%
Polish / Bug fixes / Optimization
▱▱▱▱▱▱▱▱▱▱ 0%
▻ Fixed daytime display issue
▻ Fixed AI targeting incorrect enemies
▻ Fixed hostile enemies in overworld not chasing player
▻ Fixed not being able to revive teammate in enemy encounter
▻ Fixed generating overworld map with wrong seed
▻ Fixed not showing enemy with player silver in overworld correctly
▻ Fixed enemy encounter of overworld not disappearing correctly after being defeated
▻ Fixed issue with enemy encounters not correctly waiting when the player leaves
[#shorts] Cathedral

