The open multiplayer playtest has ended. Thank you for your active participation.

We have received 91.7% positive feedback and are happy with the result, even though we had a lot of technical difficulties at the beginning. We are also aware that many players were forgiving because it was an early build.
What we learned from the feedback.
PvE
Enemies tend to form large groups
We have also noticed that some players simply want to solo and parry, but are unable to do so because the opponents are usually in larger groups. This is because the game is designed for 2 players. We have therefore decided to make solo play possible by adjusting the group sizes.
The game tends to be too easy and becomes even easier in the endgame
We also think that the game has become too easy in co-op. We don't want to make the game more difficult, but we are planning to add Co-Op +. Here the player can increase the difficulty of Conquests and get better rewards for completing them.
The paths in the procedural world are not obvious
We agree with this and will work on a solution.
Multiplayer experience generally good
The overall multiplayer experience was generally well received. We are aware that we had some technical difficulties, especially in the beginning. There are still a few issues we need to work on.
Lost save files
We want to work on the backup system for the save files and minimize the loss in case of corruption.
Cheater
Duel Corp is a single player game with the option for multiplayer, cheats are allowed in offline mode. However, since there is PvP and co-op with random players, we want to detect cheaters and exclude them from multiplayer with random players.
More Content
More content is planned, including more classes, weapons, talents, abilities, curses, objectives, story areas and new regions.
Problems with the key bindings
There were players who suggested better input patterns. The input system has already been changed so that everyone can bind it as they wish.
PvP
▻ PvP will stay in the game ▻ PvP will be 1v1 only
PvP was never really planned, but after trying it out, we decided to add 2v2. However, during the playtest we had technical difficulties and the latency was too extreme due to our network system. So we started a 1v1 test. Even though the connection is sometimes laggy, we want to keep it in the game.
Leaderboard
We would like to set up an in-game memorial for all top players who have achieved high rankings in the playtest.
