TO-DO-LIST FOR THE MULTIPLAYER PLAYTEST
Procedural World Generation
▰▰▰▰▰▰▱▱▱▱ 60%
Multiplayer
▰▰▰▰▰▰▰▰▰▱ 90%
▻ Added networking of revive vfx
▻ Added changing to spectator mode when dead
▻ Reduced intersect of floor vfx with ground
▻ Added reviving teammate
▻ Added networking of reviving teammate
▻ Added networking of death effect when both players are dead
▻ Added networking of resetting player / map
▻ Added networking of quick travel as client
▻ Added dissolving when teleporting
▻ Added treating connected teammate like the player character instead of an ai teammate
▻ Added hiding projectile on host when hitting client
▻ Added sfx to emotes
▻ Added networking of status effects
[...] several bug fixes
New Content
▰▰▰▰▰▱▱▱▱▱ 50%
▻ Added new vfx + sfx for revive

