TO-DO-LIST FOR THE MULTIPLAYER PLAYTEST
Short list of tasks (Quality Assurance) we need to complete before we can launch the multiplayer playtest:
- [Major] Fixing bugs
- Balancing
- Game flow
- Polish
Quality Assurance
▰▰▰▰▰▰▰▰▰▱ 98.0%
▻ Added networking loot of treasure chest
▻ Added networking loot of gatherable nodes
▻ Added logic for separate loot for each player
▻ Added different vfx for non-lootable items
▻ Added treasure chest to end of co-op map
▻ Added loading opening treasure chest
▻ Added networking opening treasure chest
▻ Added item to treasure chest in co-op map
▻ Added vfx for defeating bosses / finishing co-op map
▻ Added restpoint vfx effect to spawn of co-op map
▻ Added determining when treasure chest can be opened
▻ Added quality of life: UI for inviting friends
▻ Added legend and description on how to invite to multiplayer UI
▻ Made parrying from sides more reliable
▻ Increased idle duration of patrolling enemies
▻ Reduced head size of bigger enemies
▻ Improved generation of enemy compositions
[...] Fixed 13 bugs
[#shorts] Separate or Shared Loot

