TO-DO-LIST FOR THE MULTIPLAYER PLAYTEST
Procedural World Generation
▰▰▰▰▰▰▰▰▰▰ 100%
▻ Fixed not removing duplicate vertices of new world mesh correctly
▻ Fixed not generating new mesh correctly when changing map
Multiplayer
▰▰▰▰▰▰▰▰▰▱ 99.8%
▻ Added networking coop map
▻ Added not leaving coop map as client when host disconnects
▻ Added dequeuing co-op / pvp when selecting the same option at npc after queueing
▻ Added queueing up for teammates
▻ Added syncing coop map with client (WIP)
▻ Added matchmaking for co-op
▻ Fixed host not dissolving on client when entering co-op map
▻ Fixed host playing wrong animation when client enters co-op map
▻ Fixed client not undissolving when entering co-op map
▻ Fixed client playing wrong animation twice when entering map of host
▻ Fixed host / client being shown across different maps
▻ Fixed using enemies of main map while in co-op map
▻ Fixed using loots of main map while in co-op map
▻ Fixed using points of interest of main map while in co-op map
▻ Fixed networking no longer working when returning to main menu while connected to other player
▻ Fixed not dissolving host in co-op map when disconnecting from host
New Content
▰▰▰▰▰▰▰▰▰▱ 99.9%
▻ Added new tool for harvesting plants
▻ Added new armor (WIP)
▻ Added movement SFX for heavy armor
▻ Changed parry SFX
▻ Updated perfect parry VFX
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Quality Assurance
▱▱▱▱▱▱▱▱▱▱ 0.0%
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[WIP] YouTube Short

