TO-DO-LIST FOR THE MULTIPLAYER PLAYTEST
Procedural World Generation
▰▰▰▰▰▰▰▰▰▱ 99.9%
▻ Changed world mesh generation algorithm
▻ Added generating points of interest on new world mesh
▻ Added generating decos for new world mesh
▻ Added generating mesh chunks with marching cubes
▻ Added generating steeper mesh height differences on ground / cliff transitions
▻ Made world generation less smooth on cliffs
▻ Fixed characters intersecting with ground of new world mesh
▻ Fixed floating grass
▻ Fixed holes in new world mesh
▻ Fixed the generation of vertices that are too close to each other
▻ Fix the creation of floor-cliff transitions that look passable
Multiplayer
▰▰▰▰▰▰▰▰▰▱ 99.6%
-
New Content
▰▰▰▰▰▰▰▰▰▱ 99.5%
-
UP NEXT:
Quality Assurance
▱▱▱▱▱▱▱▱▱▱ 0.0%
-
[WIP] YouTube Short


