TO-DO-LIST FOR THE MULTIPLAYER PLAYTEST
Procedural World Generation
▰▰▰▰▰▰▰▰▰▱ 99%
▻ Fixed generating keys behind optional locked paths
▻ Fixed spike traps being disabled by platforms that are not connected
▻ Fixed character looking at already destroyed nodes
▻ Fixed not being able to loot as client
▻ Fixed looking at other players while mining
▻ Fixed mining node break vfx when client is looting
▻ Fixed not using correct tool for networked characters
Multiplayer
▰▰▰▰▰▰▰▰▰▱ 98%
New Content
▰▰▰▰▰▰▰▰▱▱ 85%
▻ Added quality for certain items
▻ Added UI for reward tree
▻ Added 20+ new items
▻ Added updating save file
▻ Added item count logic to reward tree
▻ Added saving / loading reward tree
▻ Added connecting reward tree nodes
▻ Added unlocking / cancelling reward tree nodes
▻ Added item costs to reward tree nodes
▻ Added gaining unlocked reward tree items
▻ Added generating reward tree nodes
▻ Added generating optional locks
▻ Added cancelling animation of mining player when mining node breaks
▻ Changed UI for inventory
▻ Changed UI for equip menu
▻ Changed UI for level up up menu
▻ Changed UI for game options

