TO-DO-LIST FOR THE MULTIPLAYER PLAYTEST
Procedural World Generation
▰▰▰▰▰▰▰▰▰▱ 90%
▻ Added landmark placement generation
▻ Added generation of enemy compositions
▻ Added generation of item placement
▻ Added enemy cluster avoidance during enemy placement generation
▻ Added handcrafted map boundary check to path generation
▻ Stabilized path generation to make it more reliable
▻ Fixed not always generating walkable path from one node to the next and back
▻ Fixed pits that you can fall into but no longer move out of
Multiplayer
▰▰▰▰▰▰▰▰▰▱ 98%
New Content
▰▰▰▰▰▰▱▱▱▱ 60%
▻ Added forest props as landmarks

