TO-DO-LIST FOR THE MULTIPLAYER PLAYTEST
Procedural World Generation
▰▰▰▰▰▰▱▱▱▱ 65%
▻ Prepared path generation for procedural world generation
Multiplayer
▰▰▰▰▰▰▰▰▰▱ 98%
▻ Added networking of teammate as enemy
▻ Added networking of teammate's initial state after connecting
▻ Added networking of destroying crates as client
▻ Added saving / loading state of non-generated crates
▻ Replaced object pooler for better performance
▻ Added networking of impact aoe VFX for 3D characters
▻ Added the ability to backstab / ripost enemy players
[...] 20 more major bug fixes
New Content
▰▰▰▰▰▱▱▱▱▱ 55%

