TO-DO-LIST FOR THE MULTIPLAYER PLAYTEST
Procedural World Generation
▰▰▰▰▰▰▱▱▱▱ 60%
Multiplayer
▰▰▰▰▰▰▰▰▰▱ 95%
▻ Added networking of skipping cutscenes
▻ Added networking of entering boss rooms
▻ Added networking dodging out of special states
▻ Added networking of enemy phase
▻ Added networking AI decision making
▻ Added networking of bosses
▻ Added pausing of boss encounter during cutscenes
▻ Added resetting map when teammate uses candles while being dead
▻ Changed owner of network projectile depending on who is the target
[...] several bug fixes
New Content
▰▰▰▰▰▱▱▱▱▱ 55%
▻ Added possibility to revive AI companions

