TO-DO-LIST FOR CLOSED ALPHA:
Testing, bug fixing, optimization
▰▰▰▰▰▰▰▰▰▱ 99.9%
▻ Fixed tooltip error for dodge cost
▻ Fixed dagger offhand animation
▻ Fixed overlay bug in cinematic
▻ Fixed bug in whirlewind animation
▻ Fixed jitter in 2h idle animation
▻ Fixed wrong hair positioning of priestess
▻ Fixed camera colliding with air when moving around wall corners
▻ Fixed archer AI thinking that he can shoot through walls
▻ Fixed teammate AI not using spells outside of combat
▻ Fixed wrong position of the NPC before the cinematic
▻ Fixed playing wrong consumable SFX
▻ Fixed enchant offhand not working
▻ Fixed consumables playing wrong sound
▻ Fixed wand not playing draw/put away sound
[...]
▻ Fixed 19 other bugs
Clean up project, prepare game for Steam
▰▰▰▰▰▰▰▰▱▱ 80%
▻ Added saving/loading option settings
▻ Added data structure for saving/loading the game (WIP)
Polish / Optimize animations, vfx, sfx and textures
▰▰▰▰▰▰▰▰▰▱ 99.999%
▻ Added more breakable items for hideout
▻ Added one new fire talent
▻ Added one new idle animation for NPC
▻ Added new animation for looting items
▻ Added item for applying poison to weapons
▻ Added that dodging three times removes burning
▻ Added weaknesses for enemies
▻ Changed teleport VFX
▻ Damage of enemies reduced by 30%
▻ Reworked player death animation
▻ Updated description of items, abilities and talents
▻ Updated item values
▻ Reduced additional dodge cost to 0 for light armor and 5 for medium armor
▻ UI windows now appear 100% faster
▻ Cinematics now always play at 45 FOV.
[...]
▻ Numerous other changes

