TO-DO-LIST FOR CLOSED ALPHA:
Testing, bug fixing, optimization
▰▰▰▰▰▰▰▰▰▱ 95%
▻ Fixed reflected projectiles not being reflectable/deflectable anymore
▻ Fixed certain spells not having a cast sound
▻ Fixed certain spells not having a launch sound
▻ Fixed sfx playing with global volume set to zero
▻ Fixed AI parrying too late
▻ Fixed 1. boss not going p2 immediately
▻ Fixed AI companion not attacking enemies when player projectile hits without targeting
▻ Fixed enemy AI targeting bug
▻ Fixed AI attacking wrong target when attacked without sight
▻ Fixed playing no death sound when player is killed by own projectile
▻ Fixed AI companion not dodging projectiles from behind
▻ Fixed not losing target when target is far away
▻ Fixed 1. boss not using spells sometimes in 2. phase
▻ Fixed projectiles not having a vfx when deflected
▻ Fixed world mesh vertex positions not being aligned
[...]
▻ Fixed 2 other bugs
Clean up project, prepare game for Steam
▰▰▱▱▱▱▱▱▱▱ 20%
Polish / Optimize animations, vfx, sfx and textures
▰▰▰▰▰▰▰▰▰▱ 99.7%
▻ Changed grass texture to reduce noise
▻ Changed certain spells to be no longer reflectable/deflectable
▻ Reworked world mesh to fix holes
▻ Changed area enter text font back to orginal font
▻ Changed atmosphere particles from world to camera based
▻ Changed and baked a new enviroment map
▻ Added new props for the forest
▻ Smoothed mesh normals
▻ Removed duplicate vertices from world mesh
▻ Removed vertices below ground
▻ Added custom view frustum culling for sprite characters

