TO-DO-LIST FOR CLOSED ALPHA:
Testing, bug fixing, optimization
▰▰▰▰▰▰▰▰▰▱ 90%
▻ Fixed that the AI did not correctly animate timed parries.
▻ Fixed parrying from the side not always working
▻ Fixed companion AI not always using parry
▻ Fixed that projectiles were not always fired in the right direction
▻ Fixed that projectiles sometimes do not spawn
▻ Fixed spell projectile directions not being obvious
▻ Fixed that fireball did not collide with obstacles
▻ Fixed that weapon enchantment lights were not resetting
▻ Fixed 1st boss spells using wrong VFX
▻ Fixed that the 1st boss uses wrong spell in the 3rd phase
▻ Fixed 2nd boss no longer regenerating energy
[...]
▻ Fixed 4 other bugs
Clean up project, prepare game for Steam
▰▰▱▱▱▱▱▱▱▱ 20%
Polish / Optimize animations, vfx, sfx and textures
▰▰▰▰▰▰▰▰▰▱ 99.6%
▻ Changed skills so they can be used in multiple slots to allow spell combinations
▻ Fireball now follows the target (to a certain degree)
▻ Changed grass shader to have a shadow effect
▻ Changed camera rotation smoothness when using controller
▻ Changed 1st boss attack speed
▻ Reduced grass turbulence
▻ Added light for enchant weapon with fire
▻ Added fire enchantment VFX for each weapon type
▻ Added preparing spells emitting light
▻ Added one new spell

