TO-DO-LIST FOR CLOSED ALPHA:
Testing, bug fixing, optimization
▰▰▰▰▱▱▱▱▱▱ 40%
▻ Fixed first boss move where he could move out of his area
▻ Fixed being able to switch weapons during parry
▻ Fixed being able to immediately dodge out of stun
▻ Fixed whoosh effect error on animation change
▻ Fixed first boss friendly fire
▻ Fixed visual bug when removing target
▻ Fixed collision error with world
▻ Fixed not scaling weapon colliders with character size
▻ Fixed wrong active collider during parry
▻ Fixed first boss missing target with attacks
▻ Fixed parry/block sometimes not working
▻ Fixed being able to switch targets during backstab animation
▻ Fixed AI companion not entering boss areas
▻ Fixed camera rotation error
▻ Fixed ai pathfinding error
[...]
▻ Fixed 20 other bugs
Clean up project, prepare game for Steam
▱▱▱▱▱▱▱▱▱▱ 0%
Polish / Optimize animations, vfx, sfx and textures
▰▰▰▰▰▰▰▰▰▱ 99.1%
▻ Added potion stacks
▻ Added boss scene before entering
▻ Added the possibility to stagger bosses
▻ Added camera effects for first boss spells
▻ Increased backstab angle
▻ Increased whirlewind radius
▻ Backstabbed enemies are now moved to correct location for animation
▻ Charge now stuns instead of staggering
▻ Changed first boss ending

