TO-DO-LIST FOR ALPHA:
Points of interest
▰▰▰▰▰▰▱▱▱▱ 60%
Add intros / cinematics
▰▰▰▰▰▰▰▰▱▱ 85%
▻ Added 2nd boss cinematic scene (WIP)
Polish / Optimize animations, vfx, sfx and textures
▰▰▰▰▰▰▰▰▰▱ 95%
▻ Added shadowball vfx + sfx
▻ Added vfx + sfx for 1st boss abilities
▻ Added unique whoosh sfx for all weapon types
▻ Added unique draw and put away sfx for all weapon types
▻ Added sfx for 1st boss draw weapon
▻ Added sfx for 2nd boss and enemies
▻ Added 1 frame more for whoosh vfx and fixed timing error
▻ Added transparency for character shader
▻ Added 1st boss 2nd phase entrance skill
▻ Added 1st boss special attack in start of 2nd phase
▻ Added multiple attack patterns for enemies
▻ Added character scale logic
▻ Added 2nd boss footsound sfx events
▻ Added 2nd boss map
▻ Added logic for vfx on ground when casting
▻ Polished some vfx + sfx for some skills
▻ Polished 1st boss energy mechanic
▻ Polished 1st boss move set
▻ Polished 2nd boss combos
▻ Increased turn speed during attack to hit target more easily
▻ Reworked vfx + sfx for 1st boss cinematic
▻ Changed audio listener from camera to in game player character
▻ Changed particle based particle system despawn
▻ Fixed looping sfx error for spell
▻ Fixed visible game ui when entering cinematic
▻ Fixed sfx timings errors in animations
▻ Fixed bug where volume settings in options didn't work
▻ Fixed bug where characters use two sound sources
▻ Fixed 3rd person cam not resetting after crit rotation
▻ Fixed abrupt char rotations after being stunned
▻ Fixed error during 3d char rotation
▻ Fixed 2nd boss not always going into 2nd phase
▻ Fixed 2nd boss visual bug
▻ Fixed visual shader bug for grass

