What we have achieved this week:
- Created new artwork for shop page
- Added UI for quick travel
- Added UI and logic for friendly NPC's
- Changed door texture fixed visual bugs with fence
- Added door sfx logic
- Reworked spike trap and switch (3D models)
- Reworked interior lighting (WIP)
- Added checkpoint preview image renderer
- Added quick travel logic
- Added enemies dropping items
- Added player running
- Added cinematic (cutscene) logic
- Added boss entrance fog
- Added boss health-bar
To-do-list for alpha:
- Points of interests
- Rework ai
- Bind ai to certain look
- Rework animations
- Add bosses
- Add boss intros
- Polish animations, vfx, sfx and textures

