What we have achieved this week:
- UI window desing edited
- Added animations for potions, spells and error
- Added 4 new enemy types (with animations)
- Added 3 new armors for player character
- Added checkpoint and animation (WIP)
- Working on helmets and capes (WIP)
- Added heal vfx logic
- Added spell casting animation logic
- Added collision of melee and spell attacks with the world and multiple enemies
- Added logic for area effect spells
- Added potion logic
To-do-list:
- Add boss AI
- Procedural world generation (new regions)
- New animations and vfx for combat (currently working on)
- General lighting

