What we have achieved this week:
- Added procedurally generated item placement
- Added procedurally generated enemy placement
- Added enemy world behavior
- Added vision based targeting
- Reworked AI for new combat mechanics
What we are currently working on:
- Reworking AI combat behaviour
- Procedural world generation (multiple layers)
- new asset for forest
- new animations and vfx for combat
Looting: message box vs floating text

