TO-DO-LIST for Final Playtest
Quality Assurance / Testing
▰▰▰▰▰▰▰▰▰▱ 97%
▻ Added missing colliders and navigation mesh to knight / mage / assassin capital
▻ Added exit areas to knight capital
▻ Added item placeholders to knight capital
▻ Added artificial map item logic
Ensuring Smooth Networking
▰▰▰▰▰▰▰▰▰▱ 99%
▻ Fixed players being able to attack each other when wearing faction armor
▻ Fixed players not colliding with each other when in duel zone
▻ Fixed not networking other players correctly if they die
▻ Fixed duplicating reflected projectiles when networked
▻ Fixed losing currency when dieing against other player in duel zone
▻ Fixed party member leaving not working correctly in coop map
▻ Fixed sometimes not being able to leave coop map
▻ Fixed sometimes duplicating other players when a player leaves hub
▻ Fixed duplicating players in scoreboard
▻ Fixed spells not effecting other players in hub correctly
▻ Fixed networking player group types
▻ Fixed not being able to automatically draw weapon when in duel zone
▻ Fixed seeing currency of other players that are not in player team
▻ Fixed players in duel zone becoming transparent
▻ Fixed player not always entering world of party leader correctly
▻ Fixed not always networking loot of coop map correctly
▻ [...] Fixed 7 more bugs
Polish / Bug fixes / Optimization
▰▰▰▰▰▰▰▰▰▱ 98%
▻ Fixed water areas being considered for navigation mesh generation
▻ Fixed ai moving into water in knight capital
▻ Fixed falling into water in knight capital not working correctly
▻ Fixed camera colliding with air
▻ Fixed instant projectiles duplicating upon reflect
▻ Fixed entering knight capital not working correctly
▻ Fixed not assigned restricted areas of artificial map npcs correctly
▻ Fixed not being able to drop items in terrain maps
▻ Fixed not determining projectile targets correctly
[#shorts] Finished knight faction capital

