TO-DO-LIST for Final Playtest
Quality Assurance / Testing
▰▰▰▰▰▰▰▰▰▱ 97%
▻ Added NPCs greeting differently after having helped them defend village
▻ Added gaining reputation in helped faction of enemy encounter
▻ Added gaining reputation in defended faction
▻ Added being able to enter attacked villages
▻ Added spawning in overworld when defeated in village
▻ Changed renown calculation to prevent from negative reputation upon map completion
▻ Fixed scoreboard not showing stats after finishing encounter
▻ Fixed not always targeting enemies first
▻ Fixed not always generating nodes of map correctly
▻ Fixed ai not using charge correctly
▻ Fixed ai attacking player in encounter when attacking friend of ai
▻ Fixed not loading village invaders correctly
▻ Fixed not displaying npc count of village correctly when village gets invaded
▻ Fixed losing reputation in village after defeating invader
Ensuring Smooth Networking
▰▰▰▰▰▰▰▱▱▱ 75%
▻ Added networking target region of character in overworld
▻ Added networking spawning / despawning overworld troups
▻ Added networking active contract of leader
▻ Added networking time of day in overworld
▻ Added players in village connecting with each other
▻ Added networking mount
▻ Added networking defeating overworld troups
▻ Fixed client adding enemies into player team when entering map of party leader
▻ Fixed client not loading enemies correctly when entering map of party leader
▻ Fixed players connecting with other players of different map types
Polish / Bug fixes / Optimization
▰▰▰▰▰▰▰▰▰▱ 98%
[#shorts] Adjustable tax income

