TO-DO-LIST for Final Playtest
Quality Assurance / Testing
▰▰▰▰▰▰▰▰▱▱ 80%
Ensuring Smooth Networking
▰▰▱▱▱▱▱▱▱▱ 20%
▻ Added 4 player co-op
▻ Added target marker
▻ Fixed making co-op teammates transparent when in combat
▻ Fixed not returning to character selection correctly as client
▻ Fixed disabling renderer of networked teammate sprites as client
▻ Fixed internal error when changing hair
▻ Fixed enemies doing damage to networked players
▻ Fixed not removing characters correctly
▻ Fixed spawning npcs of hub characters in own world
▻ Fixed not networking map npcs correctly
▻ Fixed not displaying hp of player
▻ Fixed not displaying name of other players
▻ Fixed not despawning disconnected players correctly as client
▻ Fixed id collision with hub characters if not owner of lobby
▻ Fixed not showing hp of target
▻ Fixed hub character being able to change local world
▻ Fixed not networking move state correctly
▻ Fixed targeting enemies not working correctly
▻ Fixed not connecting with players in hub correctly
▻ Fixed enemies not aggroing player correctly
▻ Fixed not creating players in hub area correctly
▻ Fixed not initializing npc count of oveworld regions correctly when starting new game
Polish / Bug fixes / Optimization
▰▰▰▰▰▰▰▰▰▱ 97%
▻ Changed volumetric fog shader
[#shorts] 4 player co-op

