TO-DO-LIST for Final Playtest
Dear Duel Corp community,
We’re excited to provide you with an update on our current development progress. In the next phase of our work, we are focusing intently on quality assurance to ensure that our game is not only playable but also enjoyable. Here are the key areas we will be concentrating on:
Quality Assurance / Testing
▱▱▱▱▱▱▱▱▱▱ 0%
We are continuing our own testing phases to thoroughly examine the game. Our goal is to optimize the game loop and ensure that it is fun for players. We will actively incorporate feedback from our tests to enhance the experience.
Ensuring Smooth Networking
▱▱▱▱▱▱▱▱▱▱ 0%
Another central focus is to guarantee a seamless networking experience. We’re working hard to ensure that online play is stable and reliable, providing the best possible multiplayer experience.
It looks like we may not be able to meet the release before the end of Q1 2025, so we will be moving the release date to Q2 2025.
We appreciate your understanding and support as we take these important steps. Our aim is to release a high-quality game that meets your expectations. Stay tuned for further updates!
Best regards
Duel Corp Team
World
▰▰▰▰▰▰▰▰▰▰ 100%
▻ Added artificial map for silk work station
▻ Added color for marking entrances into buildings for artificial maps
▻ Added trigger events using map info for teleport
▻ Added generating desert biome
▻ Added generating downward border
▻ Fixed overworld texts not working correctly
▻ Fixed not detecting loops in paths correctly
▻ Fixed spawning within building when entering village
▻ Fixed contract building npcs not being positioned correctly
▻ Fixed not generating village correctly when using forest borders
▻ Fixed not generating nodes / items / enemies correctly when using multiple regions
▻ Fixed not generating grounds next to path correctly
Classes / Abilities / Talents
▰▰▰▰▰▰▰▰▰▰ 100%
Polish / Bug fixes / Optimization
▰▰▰▰▰▰▰▰▰▱ 93%
▻ Added bird manager for dynamic bird placement
▻ Added footstep SFX for custom colliders
▻ Added background hills
▻ Added SFX for sand footsteps
▻ Added props for desert village
▻ Adjusted crow take off range
▻ Reworked status UI to show faction reputations
▻ Fixed double voice when attacking
▻ Fixed missing collider for saw mill
[#shorts] Silk workshop

