TO-DO-LIST for Final Playtest
World
▰▰▰▰▰▰▰▰▰▱ 99.99**%
▻ Added exterior asset for generated buildings
▻ Added weights to pathfinding
▻ Added path generation to villages
▻ Added being able to mix region assets with generation
▻ Added exterior area to each building
▻ Added leatherwork station
▻ Fixed heights nexts to buildings not always being generated correctly
▻ Fixed buildings heights not being generated correctly
▻ Fixed not assigning cells to correct path nodes
▻ Fixed blackscreen fade not working correctly
▻ Fixed not showing correct region texts
▻ Fixed terrain intersecting with points of interest
▻ Fixed not always generating correct terrain height below building floors
▻ Fixed heights of artificial maps not always being generated correctly
▻ Fixed not resetting height flags correctly
▻ Fixed wrong ground heights at entrances of buildings
▻ Fixed negative heights of artificial maps not always working correctly
▻ Fixed broken water shader in overworld
▻ Fixed sawmill wrong SFX settings
Classes / Abilities / Talents
▰▰▰▰▰▰▰▰▰▰ 100%
Polish / Bug fixes / Optimization
▰▰▰▰▰▰▰▰▱▱ 81%
▻ Added VFX + SFX + colliders to leatherwork station
▻ Added screen transition shader
▻ Added multiple screen transition textures
▻ Added SFX for screen transition
▻ Added destroyed shader for texture atlas
▻ Added transition VFX to loading screen
▻ Finished Chracter selection UI + Character creation UI
[#shorts] Screen transition

