Hello all, first of all, we'd like to thank everybody for the great reception to Labyrinth of the Demon King. The game has been a labour of love over a long period of time, and we're pleased to see that all the work and refinement that went into the game has really struck a chord with people! We appreciate it a lot.
We've been listening to your feedback points, and have planned a series of patches to improve/address the most commonly mentioned issues. One of these has been heard loud and clear: you would all like to punch small people in the face. Here's a sneak peek at a new weapon that'll allow you to do so, which will be available in a free upcoming update.

Before that though, we'll have a smaller hotfix/improvement patch coming within the next few days, which will address a few small points. These are (will be repeated in patch notes):
- Added framerate cap options (and warning popup that some behaviour may be unpredictable at very high frame rates)
- Disabled torch being unequipped when entering an exterior cell
- Using the quick equip torch button will now equip the lantern if the player has purchased it
- Fixed error where placeholder language names were used instead of official translated terms
- Fixed spelling error in Kings Court Puzzle
- Fixed issue where status effects would display “{Amout}” instead of the number for stack amounts for certain languages
Other issues are being looked at and will be addressed in future updates/patches.
Once again, thank you all for the support! We are thrilled with the reception the game has received. If you've been enjoying the game, be sure to leave a review as it does help us a lot as a small team. See you all again soon!
