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Performance Hotfix 0.9.6.4

0.9.6.4 (12/21/2025)

- Wreckage is named after the thing it used to be (rather than just being called "Wreckage").

- Many structures show how many workers they need in their UI, and that UI indicates an error if there are not enough.

- Improved some structure UIs to be more intuitive, and to indicate more clearly what they need and what they do.

- Cloud Seeders tell you how many clouds they've made, and how much pollution they've removed through these clouds.

- Pollution scrubbers and Workshops no longer need workers.

- Power Storages have improved UI indicating charge and discharge rates.

- When multiselecting units, it lists their names, and selecting from the list will select only that one.

- Fog of war improved in minimap mode visually.

- Production Queue flashes whenever you add new things to it.

- Mac version now uses a universal binary.

- Bug fix - Pie charts have proper units.

- Bug fix - Fixed maglev junctions breaking in unexpected and incorrect ways.

- Bug fix - Occasional missing UI.

- Bug fix - Fixed pairs of air units near each other sometimes getting stuck while both are trying to land.

- Perf - Improved performance of enemy faction decision-making.

- Perf - Improved performance of exploring new land.

- Perf - Improved performance of excavators mining.

- Perf - Some UI perf improvements.

- Perf - Some perf improvements for large vehicle factories.

- Perf - Minor general gameplay perf boosts.

- Perf - Mining vehicle decision-making performance improvements.

- Perf - General rendering performance improvements.

- Perf - Reduced frame time spikes when building/destroying structures.

- Perf - Alleviated many other infrequent frame time spikes.