Developer postOriginal post (opens in a new tab)

Hotfix 0.9.6.3

0.9.6.3 (12/10/2025)

- Once the raiders show up, the Conflux Market will acquire a small stock of Orbital Defense Turrets and shill them to you.

- Cloud Seeders now have 1 augmentation slot.

- Pollution scrubbers and augs switch to pollution view when placing them.

- Temperature related structures and augs and floors switch to temperature view when placing.

- Skycrapers have slightly extended range, and can now fit exactly a 2x2 land plot.

- You can now use building breakers to target your own structures.

- Powerplants now show their waste heat and pollution rates in their UI.

- Subtle minor pricing tweaks.

- A few recipe tweaks.

- String tweaks.

- UI tweaks.

- Bug fix - App Icon now shows up properly on Windows.

- Bug fix - Fixed worker placement UI radius not showing up.

- Bug fix - Fixed worker placement UI showing up in incorrect places.

- Bug fix - Fixed tubes sometimes thinking they had a spacecraft landed on them.

- Bug fix - Fixed black spots on certain models.

- Bug fix - Cargo filters are saved on rebuild.

- Bug fix - Custom names for structures/vehicles are saved upon destruction and rebuild.

- Bug fix - Custom names can be copied via copy settings.

- Bug fix - Moving extractor structures won't clear their output settings (except in the case of the in situ leach mine).

- Bug fix - Fixed Build Templates copying across production output settings. Existing Build Templates may need to be remade to account for this.

- Bug fix - Fixed Rebels first main mission reward (tripled mission payouts) not working.

- Bug fix - Disabled being able to place canals in deep lakes.

- Bug fix - Fixed main mission text being incorrectly copied to non-main missions.

- Bug fix - Fixed different power line types mixing together causing unexpectedly unconnected power lines.

- Bug fix - Fixed odd timing numbers between potable vs non-potable water production at the Water Filtration Plant.