We got some new monsters and a better look for the dungeons themselves as well as the town. I will keep updating the way the town looks but for now I am happy with what I've added.
- Added 4 new monsters that can buff nearby monsters (these buffs are attack + movement speed, attack damage, increased armor, healing)
- Added 4 new "elite" monsters
- Elite monsters(Wardens) guard portals and doors found in the dungeon. Each has different effects based on the number of monsters surrounding them
- Added 3 new ranged monsters
- Added elemental versions of some monsters; Fire enemies have a chance of burning Ice enemies have a chance of slowing Nature enemies have a chance of lowering player's Corruption These chances scale with the player's elemental %, ie. if fire % is high, there's a high chance player won't be burned
- Added a new ability, Cleanse. Cleanse removes all the debuffs affecting the player and grants immunity to all debuffs for 5 seconds
- Passive skills now unlock with highest unlocked floor rather than player level
- Monster spawns now scale with floor, reaching maximum amount at floor 75
- Town has been updated a little
- Normal attacks can't proc Elemental effects anymore
- Removed the 25% Elemental base chance from Elemental Set [1], replaced it with "Normal attacks can now proc Elemental effects"
- Improved gameplay performance
