- Added an option to always show corruption bar above player
- Fixed an issue where some monsters would spawn in weird places
- Defence and block chance have been nerfed
- Fixed an issue where trying to upgrade Celestian Ores and Crystals would make them disappear
- Added an option to Mass Disassemble Legendary items
- Added 2 new rooms
- Overhead cages can now be clicked through
- Forge has been moved to the Furnace interface (destroying things make more sense in a furnace)
- The amount of coins dropped by monsters have been lowered
- Added a furnace to the start of the dungeon, will likely be unlockable in the future with blacksmith levels
- Added a loading screen to the dungeon
- Added a brand new room type
- Monster health now scales harder after floors 20 and 50
- Barrels and cages found in the dungeon now have a chance of dropping coins, ores, and crystals upon being destroyed
- Dungeon start screen has been updated
- Loot dropped from the boss now spreads out instead of being a big pile
- Treasure chests have been updated graphically
- Dungeon timer now stops as soon as the boss is killed
- Earth (Element) has been renamed to Nature
- Leeching Blow is now a Nature skill
- Voracity (Passive) now gives 5/10/15% CDR per rank, down from 10/20/30%
- Hovering an item in the inventory will also bring up the item stats of the equipped item now
- Stackable items can now be picked up if the same item is already in the inventory and the inventory is full
- News and updates
- Nefarium
- Patch Notes - Game Update - March 26, 2022
Source: Steam Community (opens in a new tab)
