Major changes and undocumented important changes :
Status effects :
- Burn : Now burn will apply all the burn damage and remove all burn from the target.
- Poison: Now poison decrease by 3 at the end of the turn instead of 1.
- Bleed : No longer increased at the end of the turn.
- Barrier: First remove block before it applies - will not apply if your block is higher than incoming damage.
New mechanics :
- Weakness: Basically negative power - reduce the damage done by a flat amount.
- Damage based on block
- Damage/block based on the card types in your hand ( for example after every attack gain X block )
Major Balance changes :
- Talent cost calculation has changed - now its harder to stack talents.
- Insight talent draw card effect is capped at 1 card - regardless talent level .
- Poison and Burn cards adjusted to ensure balance.
- Summoned minions are a bit weaker ( Reduced health but added extra armor and venomous on zombie)
- New cards added.
Bug fixes :
- Now exiting all stance will correctly show the card attack and block value. ( it was a visual bug )
- Countless tooltips and card colors and texts fixed or adjusted
- Map encounter locations moved around a bit - some removed some just moved to different point to avoid confusion.
- Now the ascension will show up regardless your previous save state - there was a bug which prevented some players to see ascensions.
- Achievements will trigger correctly and most of them sync up with steam achievements. ( work in progress )
- Achievements will unlock the correct artifacts now.
- Talent levels are now correctly displayed.
- Skip button now will need a confirmation on artifacts.
- Power ( card type ) renamed to Enchant
