The highlight of this update are the new monsters, take a look:
New:
1. Enemies steal: now some enemies steal the explorer resources when they touch him. They drop the stolen resource when you kill them.
2. Jetpack: a new item you can use when you explore a sector to fly to tiles that are far away or behind walls.
3. Missile enemies: a new type of enemy that shoots missiles, marking the landing zone in the floor with a red circle so you can evade them.
4. Wall enemies: worms appear from the floor to form a wall you can destroy. The wall gets bigger as danger level increases.
5. Bull enemies: an enemy that launches itself at the explorer, a warning zone appears so you can evade the attack.
6. Sector reset: after many days after beign visited, a sector will reset itself with new resources and undiscovered tiles. This way you will never run out of resources to build items, or be without weapon boxes to make yourself stronger.
Improved:
1. Enemies collisions: enemies collide with eachother in a more fluid way, allowing them to keep advancing while not getting on top of eachother. This also improves FPS.
2. Fog transitions: now the fog transitions become a darkened version of the tile the partially cover, which is not a high contrast transition anymore.
3. Hives: now you have to destroy a lower quantity of hives to win the planet, so the winning objective is less overwhelming.
4. Tutorial: improved some details in the tutorial.
5. Enemy waves: balanced the enemy waves a bit more.
Fixed:
1. UI symbols: when collecting a resource from a destructable, the UI symbol appeared behind other elements when it should appear on top.
2. Destructables depth: sometimes some destructables appeared behind the limits of the map and could not be seen.
3. Creatures and bullets: after killing a big creature the bullets of some weapons did not move and did not dissapear.
4. Climates on exit: when you exited a sector and a climate touched you, the climate kept hurting the robot even when time was not advancing.
5. Climates after events: when an event finished, the climates started moving when they should have stayed paused until the robot moved.
6. Robot no move events: when an event repaired the robot but you still had no fuel, you could still move the robot even when that should be impossible since you didn't not have fuel.
7. Tooltips out of screen: sometimes tooltips could not be read because they appeared partially outside of the screen.
8. Manage tools: you could not select the "tools" category tab in the inventory managment window.
9. Windows depth: the items manager window and the employee managment window appeared with the wrong depth when both where opened at the same time.
10. Starting sector: sometimes the starting sector had an excessive quantity of resources.
11. Tabs: the upgrade tab in the inventory managment screen was missing.