These new changes apply to the demo as well as the early access version.
The early access version will have "save games" activated, and that's mostly the only difference it has with the demo.
The early access version will release this week, august 2.
New:
1. Micro enemies: a new type of enemy that comes in groups, its a bit slower and smaller in size than the normal enemies.
Improved:
1. Sprites in fog: now the sprites of the enemies and terrain appear below the fog border, they don't just appear out of nowhere when entering the field of view.
2. More starting weapons: when you start a new game, you have more weapons to choose from.
3. Tutorials: some text where changed to make it easier to understand.
4. Exploration start enemies: no enemies will surround you at the start of the sector exploration.
5. Sector walls: In smaller sectors, there are lower chances that walls that are too big will appear.
6. Recovering employee: an employee that recovers from unconsciousness will automatically recover his old role, no need to assign it again.
Fixed:
1. Explosions: some explosion didn't disappear, just kept looping in an animation.
2. Too many Shooting enemies: in lower danger level sectors, there where too many shooting enemies, now they don't appear on lower level sectors.
3. Ladder problem: when the explorer used the ladder to enter and get out of the robot, the second time doing this made the explorer freeze in place, unable to move.
4. Freeze: some weapons that had the freeze effect did not freeze enemies at all.
5. Un-freeze animation: enemies that got freezed did not recover their normal animation after un-freezing.
6. Dodge: sometimes you could make the explorer go abnormally faster by holding the dodge button.