
It is hard to keep quiet about what you're working on, especially when it's about things you want others to experience. It requires a lot of patience if we're going to be honest. We have a lot of cool ideas and hopefully we will be able to share them with you soon but for now at least we can show you what we're thinking about.
So how about we show you an idea or two we've been talking about and give you a bit of a look into the development process?
Design Ideas
To be perfectly clear, these are some of the ideas we've come up with and they are subject to change.
Dashing & Dodging
So we've heard a lot of your feedback during our playtest, especially on Arctic Game Week and Nordsken. Dashing was the most requested feature and we agree! We've been thinking about how we could implement such a feature.
A normal dash was the first thought, like a quick sprint in one direction to avoid being caught or hit by a bullet or an attack. But we started iterate on the idea of dodging and a dash became a slide and even a jump. We thought that we could possibly have multiple different types of Dashing/Dodging tied to the character you're playing as well as interesting things happening if you time your dodge just right.
Second Area
The idea of the game is that you progress through the current area until you meet the boss and if you defeat the boss you get to progress to the next area. That area will then feature a new part of the factory that you'll progress through. That area will have some new enemies and have a different aesthetic to the environment you progress through.
Right now we're thinking of having the second area being The Orchard. A part of the factory tasked with creating and providing fuel. This place is going to be a mix between a sewer and an Aztec temple, featuring the crude stone architecture of the Aztec and sewer-like aqueducts. The place would also be overgrown with the toxic plants that are not properly tended to.
We also wanted the enemies and other machines to reflect the area they're in. Due to it being so incredibly decrepit, the machines there have somehow fused with the local fauna. Creating new and toxic behaviours amongst the machines.
Current Progress
We've come a long way since we've begun the big overhaul of the project source code. We're very happy with the progress and it is starting to take the shape we've all been wanting it to be from the very start. This will enable our work to become faster and more efficient as well as come up with new fun ways for things to act together. Such as new upgrades and even features to mechanics.
