Greetings everyone!
So where are we now? We have moved into a phase where we're fighting against the bosses of our ancient relic code and assets to make better and more shiny ones! This is in order for us to be able to work better and save ourselves a few more braincells. In other terms: an extreme overhaul of the project, which also comes with improved performance. It might not sound like much but we're excited to be able to move into the next stages in development which require us to do this.

New timestop icon yay!
Playtesting
We are glad to see that you've enjoyed the playtest #2, joined in on our social platforms and even participated in some friendly competitions. We appreciate every and all feedback we've gotten from you. For that you have our thanks!
While it has been great having you all play the game, we will soon be closing the current playtest for the game. But fret not, there'll be more playtests in the future. Future playtests will most likely focus on new aspects and content of the game that we'd like to have tested aswell as to recieve your feedback on.
Demo version
Other than that we will be making a Demo version that will be accessible for all to play and try out a bit of the game. We'd like it to be different from how the playtests are structured. While playtests are to test specific content the Demo is more to get a quick feel of the game.
Events & Competitions
We had superfun making the events and competitions so we'd like to do more in relation to our bigger updates. We'd like to have events not just for the playtests but maybe also for the Demo version. We will be holding these in our Discord Server so jump over there to participate.

We will keep you updated with our progress and future updates as we move towards things we can show you. You can also check out our Twitter page for more updates & YouTube for some trailers.
