The text of the patch notes is not accidentally writen with incorrect spelling. For budget reasons, an adapted monkey writes them with the skull of the bird on the logo. Thank you for your understanding!
New in game:
- Get a recollection part in the game
- They got a new design for the hills
- New design for the tools
- Enhance the Settings menu
- Mainmenu received new desing
- Reduction of generation of energy units over time. The appearance of cyclic impoverishment
- Separate your own area that is marked with green in Holovision
- Appear only the mechanics of the boxes and tools that can be activated on your own area
- The button does not appear in the roots, at Bluepanel, for doors if they do not have the conditions
- Spacek and XCVs do not appear in the hills that are outside the plant bundle
- The boxes not on your area are not visible
- Making a Menus User Friendly With Appropriate Outputs
- "New Game" features
- New ribbon sign that you can use hills
- New animation for boxes, appearance and disappearance
- At the beginning of each track there are as many energy in the character as far as possible to pick up
- Complete Redesign The Steam page appears
- [Space] sign over "pattern"
- New missions to Past Sceen
- unique typical totems appearing on a track
- changed credits
- The [Space] does not appear of the usage, which you can not activate, including broken boxes
- The game can also claim FPS, if you can not hold the number you set you down will reduce the value to keep it stable
- [Space]s and C/Vs received double size in large view
- "DISPLAY AND OTHERS / GRAPHICHS / GAMEPLAY TO SETTINGS" Setting in Setting Clarification
- If a bullet are crashed on to the gunnerforwarder, the gunnerforwarder turn on
- Achivements
- Disabling the spamming of landmines, and can be switched off and on
- immortality to the right point in the dream scene
- changed main menu background
- the voice of lasers has been disabled by spam
- a visible quantity is produced by several energy
- included activated assistants on the ground
- included Gold Auxiliary Hats RNG
- included a yellow wall device to play
- included yellow shaft tool to play
- included new-color devices (yellow cast)
- Appearance of Rechargeable Battery on BOSS Leaves
- If you've been in a track to be open on the door
- Shortcut signals for all doors
- included new black mold
- The strip of the walls life has been increased and has also received Redesign
- Tutorial gives you a faster but more information
- the settings made for the size of the lights are moved by the game
- The Gold Assistant hats has in price indicators
- a developmental system has become more balanced at the beginning, and then slowly slowing down
- Burning molds into Bluepanel also received animation and sounds
- Character blasting ability animation has been replaced
- getting new big yellow blasting
- Entrance of a bomb destroying Moldcastles
- The appearance of golden assistance
- Yellow landmines form an exception and can also be activated if they are not in your area
- The yellow walls are built when the device gets in to your green area
- Modified Energy values for the sake of larger Balance
- more efficient red assistants
Bug fixes:
- "The hills sometimes remained asset after depositing" Bug fix
- "Wrong Settings Settings: CENTRAL CAMERA On Fund, On Mute Fund, Take MAXRA, set up Brightness Max, set Basic camera max" Bug fixes
- "Unable to buy tent on arcade machine" Bug fix
- "Stone on the edge of tutorial is in the wrong place as it expands the character in an important dialogue section" Bug fix
- "Reverse [space]s appear sometimes for roots on tutorial track" Bug fix
- "[Space]s does not appear properly on tutorial track over boxes" Bug fix
- "In many cases, the auxiliary coerer does not appear when it should appear. Appears just delayed " Bug fix
- "Mainmenu error, you have to get badly ask 1-1 data" Bug fix
- "There are too low wall colliders in the whole game, which is automated into automatic wall repair" Bug fix
- Optimizing the price of landed ability
- Due to jumping, minimization of accidental purchases
- Fixed the HUD Energy Indicator, signifies the data above 21
- "The Grand Day counter is already writing the days" Bug fix
- " The two-level molds don't go through the mold wall " Bug fix
- "M09-2331 gets unreasonably high when she increases" Bug fix
- "The red fog was placed on another space layer" Bug fix
- You couldn't already destroy the wall on the dream scene
- "Does not appear in [Space] for higher-order assets" Bug fix
- Holovision has received a eye-friendlier color and greater opacity
- The background animation has been replaced when there is no energy to the character
- The background is getting better toss the foreground
- "Golden assistant Animator sometimes beaks" Bug fix
- Most of the roots on the edge of the tracks can no longer be generated (those who have not reached the players due to the teleport mechanics)
- " The soldiers on wrong layer " Bug fix
- "The gold assistant deducts the money but does not start always" Bug fix
- "Bad space layer at mold roots " Bug fix
- "Roots on the wrong layer" Bug fix
- " Newgame didn't reset the species" Bug fix
- "The yellow landmines are not always to see" Bug fix
- "The day did not save, after exiting the boss level" Bug fix
- "The electric wall switches at 5 energy, but the price of 1" Bug fix
- "Turning on the electric wall does not take energy from character" Bug fix
- "The yellow wall never repaired visually" Bug fix
- "A lot of random species is activated from Choser" Bug fix
