[Update]
The Night Walkers: Alpha to Beta Transition!
Dear Players,
It’s been a while since our last update, and we’re thrilled to bring you some exciting news. We at Horrora Studio are ecstatic to announce that The Night Walkers has officially moved from the Alpha phase to Beta! While the game is not yet for sale, we’re launching a Playtest that will run for one month.
To help us make The Night Walkers even better, we encourage you to participate in our survey. Your feedback is invaluable to us, and you can fill it out whenever you feel like it during the Playtest period.
Additionally, we would like to inform you that the Alpha version of the game is still accessible through a Beta Branch. This means you can switch between the Alpha and Beta versions to compare the changes and improvements. Here’s how you can access the Alpha version:
- Right-click on The Night Walkers in your Steam library and select Properties.
- Navigate to the Betas tab.
- Select “alpha” from the dropdown menu.
Now, let’s dive into the details about what’s new and improved in our Beta version:
Bug Fixes
- (Too) Many collision fixes
- Adjusted the character raycast points for night walkers
- Animations not triggering properly when key pressed after Walk-Run motions
- Pickup action UI indications being over the Letter UI
- Church collision bugs fixed
- Frenzy night walkers speed does not reset to 1 anymore
- Removed an invisible car
- Fixed character still animates while in pause/read letter
- Fixed sneak mode to activate faster and have higher priority
- Fixed walking in sneak mode while aiming
- Night walkers polishing (sound, animations, codes)
- Fixed terror audio being played even if there were no enemies around
- Fixed audio listener being on the camera instead of the player
- Fixed items being lootable from distance
- Fixed a bunch of bugs during development process
Changes
- Upgraded Unity version from 5.6 to 2022
- Changed characters’ names to fit better with the Lovecraftian theme
- Vehicles are bigger
- Increased fear rate
- Church has been rotated 180 degrees to face the Town
- Removed gold section and moved it to inventory UI
- Medical Kit recipe has been changed
- Changed shadow people look
- Crafting UI opens up with Inventory
- Using inventory now freezes time
- Inventory has less slots
- Shadow People now raise fear
- Night walkers are harder to kill (unless headshot)
- Crouch Idle animation has been changed
- Graveyard and Church revamped
- Higher thunder sound volume
- Changes to all item icons
- Removed weight variables on items and descriptions
- Currency is now called Pact Marks and fits with the game lore
- Changed the trader person to a mysterious place called The Forbidden Altar
- Changed the first person mode toggle to add transparency material to character rather than disabling renderers, to allow flashlight movements from bones
- Playing trumpet sounds when going insane rather than a generic sound
Additions
- Added More map design (props, blood stains, corpses, particles, fog, nature details, etc.)
- The Town is a very detailed map; every detail is manually placed.
- Added Fear slider: Even though the game is meant to be played without UI, a fear slider has been added for clarity on your character’s state.
- Added Bloom/lens flare/Moonshafts effect to the camera
- Added Wildlife: Crows, rats around trash and dead bodies.
- Added Reticle when aiming
- Added Bullet Projectile and Shotgun Wide Spread Bullets
- Added Stamina system
- Added Zone Notifications system
- Added Item name tooltip and Item Glow FX for better clarity when looting
- Added New recipe item: Vigor Elixir
- Added Benzodiazepine item to regain sanity
- Added Shadow People & Dimension Swapping/Insane Mode
- Added Optimization
- Added MiniMap system (Feature in Test)
- Added Campfires to raise sanity
- Added Storage Box near Campfires
- Added Save system
- Added more options in Options Menu
- Added New character - Raven
- Added New Enemy - Night Krawlers
- Added New Enemy - Night Korrupters
- Added Quests/Readable Items
- Added Strafe feature
- Added Zoom feature
- Added 1st person feature (Press TAB or L3)
- Added Intro story short movie
- Added New UI Icons
- Added Eldritch Sight
- Added Shadow People Dissolution
- Added Puzzle
- Added Book System
- Added Animation Rigging
- Added Partial Controller Support
- Added Console Command
- Added Light FOV Culling
- Added Camera Movement effects
- Added Retro-Relocate
- Added Retro-Regulator
- Added Localization
- Added Eldritch Essence
- Added Character Unique Skills
- Added Character Skill Upgrades
- Added Character Portraits
- Added Save & Load skill system
- Added The Forbidden Altar
- Added Introduction Start Point
- Added Night Caller NPC
We are incredibly grateful for your support and enthusiasm. Together, we can make The Night Walkers a truly unforgettable experience. Happy gaming, and we look forward to hearing your thoughts!
Best Regards,
Horrora Studio
If you have any questions or need further assistance, feel free to reach out to us at [email protected].
