
Core Changes
This update marks a full transition from a strategic top-down view to a survival game with direct character control. We've added the core gameplay loop: resource gathering, progression, and need management. Completely overhauled graphics, sound, and UI, alongside massive performance optimization.
Gameplay (Core)
Added a mini-prologue and tutorial.
Added direct character control (top-down view).
Removed strategic camera control.
Added world interaction, wood and stone gathering systems.
Added an inventory system (temporarily limited functionality).
Added beta systems: Needs, Health, Armor, Stamina, and Skill progression.
Added Level and Experience systems for world interaction.
Reworked the building system, changed prices and building interactions.
Added system language auto-detection and a 3-minute auto-save feature.
Audio
Completely overhauled day/night ambient sounds, environment sounds, and campfire sound.
Added new sounds: footsteps, tree chopping, stone mining, vehicles.
Updated building and interface sounds.
Default volume set to 50% for a comfortable first launch.
Replaced main menu music.
Graphics
Replaced all trees on the location, added animations.
Added new mineable rocks.
Reworked Visual Effects (VFX), global illumination, and post-processing.
UI/UX
Completely redesigned: loading screens, main menu, "Main Camp" panel.
The panel now includes building and skill upgrade windows.
Added tooltips for resource gathering, object health, and controls.
Added an in-game language switch button.
Graphics settings are temporarily locked on ULTRA for stability testing.
Localization
Fixed typos and translation errors.
4 languages supported: English, Russian, French, Italian.
Adjusted text length for different languages.
Performance
Increased average FPS by 40%.
Optimized dynamic lighting, shaders, rendering, and CPU/GPU load.
Eliminated sharp FPS drops and memory leaks.
Improved LOD, shadow, post-processing, and particle systems.
Simplified colliders for complex objects.
