Minigunner Build 0.7.8.1 Patch Notes
This is a small patch that has some fixes and improvements, and is mostly preparation for upcoming larger updates.
General
-Updated Main Menu
•NEW: Community Button, check out our latest news and links to our social media channels
•NEW: Kickstarter Button: Direct link to our active Kickstarter!
-Improvements to controller support
•NEW: You can now toggle on and adjust an aim assist feature!
•Controller movement is no longer restricted to 8 directions of movement, this should be much smoother now
-Increased the size of enemy projectiles and attacks, but not the hitbox! Now they are much easier to see in hectic situations and this helps minimize those "what hit me moments". This also makes getting hit by enemy attack feel a lot more fair, as now bullets that barely graze you don't count as hits.
-Cleaned up some messy particle and visual effects to help with visual noise when you are in late game fights
-The small minimap now shows door status and active enemy spawnpoints!
-Some achievements have been updated to make them a bit easier to get
Items
-Explosive Detonator
Dynamite drop condition changed from "chance on kill" to "on combat roll".
Now you have much more control over the placement of the dynamite and setting up traps is way more consistent.
Bug Fixes
-Minor bug fixing
